| Howard Gardner's Theory of Multiple Intelligences,
hypothesizes that human beings are capable of seven
independent means of information processing.
How many do you think are considered when a team brainstorms
a new product proclaiming itself to be 'interactive?'
I've reframed/reworded the seven here because I want
to impart the sense of play that I think is a critical
aspect of how we learn.
As Interactivity and MultiMedia move away from the 'point
and click' mentality of 'learning as action game' perhaps
these
. . .
(Do you recognize yourself, siblings, peers, colleagues,
and clients . . . in these descriptions?)
'Plays with Words'
We start with the person who loves to play with language;
to tell stories and read and write. This learner is
pretty good at remembering names, places, dates, and
similar.
If you give this person an opportunity to hear, see
and say words associated with the desired outcome, they
will, readily, learn practically anything of interest
to them.
'Plays with Questions'
Here is a learner who likes to figure things out by
asking questions, exploring, and doing some experimenting.
This person is, usually, good at math, and logic/problem
solving.
This person learns best when you've provided opportunities
to classify, categorize, and work with abstractions
and their relationship to one another.
'Plays with Pictures'
This person is one who enjoys drawing, designing, and
looking at pictures, slides, videos, and films.
This person is especially proficient at imagining,
sensing changes, doing puzzles, and reading charts and
maps. Information is best absorbed by visualizing, using
the 'mind's eye', manipulating (working in some way)
with pictures and colors.
(Hei,you can play with pictures by using WordHacker!)
'Plays with Music'
A hummer of tunes, a singer of songs; probably plays
an instrument, and is always listening to music. This
person excels at remembering melody, noticing the rhythms
of life, and keeps perfect time.
. . .
'Plays with Moving'
. . .
'Plays with Socializing'
. . .
Impart new information to this person by giving opportunities
to compare and contrast, interview others with and about
information, sharing ideas, and cooperating to accomplish
any given task.
'Plays Alone'
. . .
Conclusion
As information is assembled into a data base and ideas
are gathered for how to impart that information think
of all these alternative ways of presentation.
These speak to the infinite capacity of the human mind
to absorb, analyze, and synthesize.
To interact.
###
Sources
Gardner, H., 1983, Frames of mind more
Moore, D. T., 1986, Learning at work: Case studies in
non-school education. in: Anthopology and Education
Quarterly, v17, 166-184
Winters, E., 1994, The New Technologies and Communication.
in Performance and Instruction, v33, n9.
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